
Create ONE polished contact sheet containing EXACTLY 10 distinct thumbnail artwo...
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Description
Studio synthesized graphic design prompt.
Subject
Create ONE polished contact sheet containing EXACTLY 10 distinct thumbnail artworks for a modern AI image-generation application. LAYOUT — ABSOLUTE REQUIREMENT: Exactly 1152 × 2048 pixels, vertical 9:16. Exactly 10 equal LANDSCAPE rectangles arranged 2 COLUMNS × 5 ROWS. Each tile approximately 576 × 410 pixels with approximately 1.4:1 landscape aspect ratio. Fill the entire canvas edge-to-edge. NO borders, gutters, dividers, frames, spacing, cards, rounded corners, separators, outer borders, overlapping imagery or unequal tiles. No visible grid lines. Every tile independently crop-ready. No important objects or focal elements crossing tile boundaries. NO text, numbers, labels, logos, captions, typography or UI. CONTENT: These are the final specific variants across Develop Interactive Media, Explain Technical Systems, and Explore Concepts. The images should be highly recognizable examples of what each intent actually produces. -------------------------------------------------- 01 — DEVELOP INTERACTIVE MEDIA / RPG & TTRPG CONTENT DESIGN -------------------------------------------------- Show a polished tabletop RPG character portrait or game-content composition. Include a distinctive character, equipment and setting suitable for tabletop roleplaying. It should feel like a finished TTRPG asset rather than generic fantasy art. -------------------------------------------------- 02 — DEVELOP INTERACTIVE MEDIA / CARD GAME DESIGN -------------------------------------------------- Show a beautifully designed collectible/trading card artwork. Feature a strong central subject and card-like composition. No readable card text, numbers or logos. Clearly communicate card-game artwork. -------------------------------------------------- 03 — DEVELOP INTERACTIVE MEDIA / GAME UI ASSET DESIGN -------------------------------------------------- Show a set of polished game UI assets such as inventory icons, ability icons or item icons. Make them visually coherent and clearly designed for an interactive game interface. No readable text. -------------------------------------------------- 04 — EXPLAIN TECHNICAL SYSTEMS / SCIENTIFIC VISUALIZATION -------------------------------------------------- Show a sophisticated scientific visualization. For example, a biological process, planetary system, molecular structure, ecosystem or physics phenomenon. Make relationships and structure visually clear. -------------------------------------------------- 05 — EXPLAIN TECHNICAL SYSTEMS / MEDICAL ILLUSTRATION -------------------------------------------------- Show a polished medical/anatomical visualization. For example, a human organ, anatomical structure, medical device or biological system. Accurate-looking and educational, with clear visual organization. -------------------------------------------------- 06 — EXPLAIN TECHNICAL SYSTEMS / ENGINEERING VISUALIZATION -------------------------------------------------- Show a sophisticated engineering visualization. For example, a mechanical assembly, vehicle system, industrial machine or engineered structure. Emphasize components, materials and functional construction. -------------------------------------------------- 07 — EXPLAIN TECHNICAL SYSTEMS / TECHNICAL DIAGRAM -------------------------------------------------- Show a clean exploded-view or systems diagram. Display a recognizable machine or device separated into understandable components. No readable labels. The relationships between parts should be obvious. -------------------------------------------------- 08 — EXPLAIN TECHNICAL SYSTEMS / HISTORICAL RECONSTRUCTION -------------------------------------------------- Show a historically grounded reconstruction of a real place, structure or everyday scene from the past. The image should communicate reconstruction/reference rather than fantasy. Use period-appropriate architecture, clothing, objects and environment. -------------------------------------------------- 09 — EXPLORE CONCEPTS / MOODBOARD CREATION -------------------------------------------------- Show a sophisticated creative moodboard. Include coordinated imagery, materials, colors, product references, textures, architecture, fashion or other visual inspiration. No readable text. The composition should clearly communicate collecting visual references around one creative direction. -------------------------------------------------- 10 — EXPLORE CONCEPTS / CONCEPT EXPLORATION -------------------------------------------------- Show several distinct design possibilities for the same creative idea. For example, multiple versions of a product, vehicle, piece of furniture, architecture concept or consumer device. The variations should visibly demonstrate experimentation and iteration. -------------------------------------------------- STYLE -------------------------------------------------- Premium contemporary creative-development artwork. Highly polished, visually distinct and immediately understandable. Technical images should be clean and sophisticated. Game imagery should feel like real game development. Concept imagery should emphasize experimentation rather than fantasy spectacle. The overall sheet should feel like a coherent family of professional AI image-generation thumbnails. ABSOLUTE EDGE-TO-EDGE REQUIREMENT Every thumbnail is itself a complete image, not a card, panel, product board, presentation surface, photograph mounted on a background, or framed composition. NO WHITE EDGES OF ANY KIND. NO WHITE BORDERS. NO LIGHT-COLORED BORDERS. NO MARGINS. NO PADDING. NO MATTE. NO MOUNTING BOARD. NO PAPER FRAME. NO POSTER FRAME. NO CARD FRAME. NO RECTANGULAR WHITE BACKGROUND SURROUNDING THE CONTENT. The artwork in every tile must extend continuously all the way to all four edges of its assigned rectangle. The outermost pixels of each thumbnail must be part of the actual scene or artwork. Do not reserve any area around the artwork for presentation, framing, whitespace, or isolation. This applies especially to Craft Assets and Promote Brands: although these thumbnails may depict cards, packaging, posters, products, merchandise, or advertising materials, those objects must exist inside an edge-to-edge scene. They must NOT themselves become a framed thumbnail surrounded by white. For example, a TTRPG card may appear on a desk with surrounding objects and the desk/background continuing to every edge. A cosmetic product may appear in a styled advertising scene whose background fills the entire tile. The tile itself must never look like a white card containing an image. If necessary, use a darker, colored, textured, photographic, or environmental background extending to every edge rather than white space. FINAL COMPOSITION CHECK — CRITICAL Before generating the final contact sheet, verify all 10 tiles independently: Exactly 10 tiles. Exactly 2 columns × 5 rows. Every tile has identical dimensions. Every tile is landscape. Every tile reaches all four canvas edges of its assigned area. No tile has a white border or white margin. No tile has any border, frame, padding, matte, or surrounding whitespace. No tile is presented as a photograph/card/poster sitting inside another rectangle. Objects depicted within a tile may have their own natural surfaces and edges, but the thumbnail canvas itself remains completely borderless and edge-to-edge. Adjacent tiles meet directly with no gutters or dividers.
GENERATOR
ASPECT RATIO
9:16