
Cyberpunk fighting game UI, 2D vector illustration with halftone comic shading
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Ananda Ray
@Ananda Ray
Summary
Adult Male, Caucasian/Mediterranean phenotype, Dynamic action stances; weight centered or forward-leaning
Digital Void / Training StageTech-patterned Bomber JacketVirtual 50mm
Description
[meta] prompt_version = "v3.3.1" [prompt] main = """ Cyberpunk fighting game move-list UI, vector illustration style. SUBJECT: A male 'AI Master' with a LOCKED Mesomorph somatotype, featuring a Magnitude-Locked Pectoral/Shoulder complex preserved from the source. High-taper waist, athletic build. FACE: Pompadour undercut with cyan and magenta highlights, groomed stubble beard, intense focused gaze, sharp jawline definition. WARDROBE & ENVIRONMENT: Black jacket with glowing digital circuitry, white t-shirt. Dark background with purple halftone patterns, digital energy VFX (glitch effects, energy blades, shields). UI ELEMENTS: Fighting game input notations (arrows and P/K icons), stylized move titles 'Data Slice', 'Neural Burst', etc. """ [technical] camera = "Virtual 50mm, f/8 graphic clarity" render_logic = "Magnitude-locked athletic anatomy, halftone shading, 2D vector physics, high-saturation neon color palette."
Prompt DNA
Demographics
Core identity:demographics: Adult Male, Caucasian/Mediterranean phenotype • biological_age_estimate: 28-32 • body_composition: Mesomorph (LOCKED athletic taper)
Face forensics:face_shape: classification: Diamond/Strong Square • jawline_metrics: High-definition, sharp mandibular angle, shadow-contoured • chin_projection: Pronounced with centered cleft-shadowing • forehead_proportions: Standard, partially obscured by hair volume • hair_complex: fiber_texture: Stylized thick strands, pompadour-undercut hybrid • density_and_scalp: High volume top, faded sides • color_variation: Deep black base with Cyan and Magenta neon highlights • hairline_mechanics: Cleanly defined widow's peak, sharp temple transitions • facial_topography: eyebrows: Thick, dark, groomed with slight downward tilt (aggression) • eyes_orbital: Deep-set, almond-shaped, dark irises, intense focus gaze • aegyo_sal_mechanics: N/A (Masculine orbital definition) • nose_structure: Straight bridge, sharp tip, proportional alar width • mouth_and_lips: Firmly set, neutral-thin lips, surrounded by dense 3-day stubble beard • ears: Close to head, mostly obscured • skin_physics: Matte illustration style, halftone pattern shading on shadow planes • facial_accessories: Glow-mapped facial stubble/contouring
Body physics:morphology: Wide acromion process (shoulders), narrow waist, heavy rib taper • bosom_protocol: volume_and_scale: MAGNITUDE-LOCKED Pectoral mass; high-set, athletic prominence • projection: Forward/Lateral chest-wall dominance • gravity_and_weight: Fixed muscular tension • material_interaction: Localized tension on jacket lapels and t-shirt collar • skin_texture_body: N/A (Fully clothed/illustrated)
Pose mechanics:geometric_lock: Dynamic action stances; weight centered or forward-leaning • limbs: Muscular forearms, tapered wrists, consistent with mesomorphic lock • expression: Focused combat intensity; 'The AI Master' persona
Wardrobe
Items:item: Tech-patterned Bomber Jacket • details: Dark base, glowing cyan/pink circuitry lines, popped collar, item: Crew-neck T-shirt • details: Plain white, heavy-weight cotton appearance
Physics interaction:Rigid jacket material vs. digital energy overlays
Environment
Location:Digital Void / Training Stage
Spatial layers:foreground: Input icons (arrows, P/K buttons) • midground: Subject with energy VFX (digital glitch/energy blades) • background: Dark purple/blue halftone gradient with circuitry motifs
Context:Fighting game move-set demonstration
Camera
Lens:Virtual 50mm
Aperture:f/8 (Full depth of field for graphic clarity)
Focus plane:Subject centered
Format:Structured
Vol:4242 chars
Entropy:4.69 bits/char
Sig:{
"met-X
GENERATOR
ASPECT RATIO
N/A
Tags
#cyberpunk#synthwave#neon aesthetic#character design#retro arcade#comic book style#digital energy