
Abstract geometric jewelry-grade glass sculpture, high-end 3D product visualizat...
1
Ananda Ray
@Ananda Ray
Summary
Non-biological / Geometric Symbol, Crystalline / Rigid Geometric (Somatotype: N/A - Redirected to Material Density), Rigid vertical and 45-degree diagonal alignment; perfect pla
Retrofuturist GlassmorphismDarkroom / VoidInternal Fluting
Description
[meta] prompt_version = "v3.3.1" [prompt] main = """ (STEP 1: Abstract geometric jewelry-grade glass sculpture). (STEP 2: SUBJECT: A non-biological stylized symbol with a LOCKED [Geometric Crystalline] somatotype. Features [Magnitude-Locked] volumetric depth preserved through high-index amber glass refraction. Pose uses [Geometric Lock] with perfect 45-degree planar alignment.) (STEP 3: FACE/SURFACE: Complex [Internal Fluting] and vertical ribbing via [Structural Light-Shaping]. Material realism preserves crystal clarity without surface noise or fingerprints.) (STEP 4: WARDROBE & ENVIRONMENT: Isolated in a [Black Void], [Rim Lighting] emphasizing prismatic edges and total internal reflection over ambient light.) """ [technical] camera = "100mm Macro, f/5.6, center-weighted focus" render_logic = "Magnitude-locked refractive volume, beauty-preserving glass physics, zero-noise dielectric surfaces"
Prompt DNA
Demographics
Core identity:demographics: Non-biological / Geometric Symbol • body_composition: Crystalline / Rigid Geometric (Somatotype: N/A - Redirected to Material Density)
Face forensics:facial_topography: nose_structure: N/0 • skin_physics: Amber-tinted refractive glass; high-clarity dielectric material with internal vertical ribbing.
Body physics:morphology: Interlocking 45-degree prism blocks; vertical fluting/ribbing on primary faces; sharp-edge beveling. • bosom_protocol: volume_and_scale: N/A (Non-biological). Redirecting to 'Object Magnitude': Volume is Hyper-Compensated via high refractive index and internal light magnification. • projection: Z-axis depth through tiered glass layers • gravity_and_weight: Zero-G suspension • material_interaction: Light dispersion; chromatic aberration at acute-angle edges. • skin_texture_body: Specular-heavy glass surfaces with internal caustics and zero surface occlusion.
Pose mechanics:geometric_lock: Rigid vertical and 45-degree diagonal alignment; perfect planar parallelism. • limbs: Prismatic extensions with uniform thickness. • expression: Inert / Stoic Materiality
Wardrobe
Items:item: Internal Fluting • details: High-frequency vertical grooves within the glass medium, creating linear light refraction.
Physics interaction:Total internal reflection; light trapped within the fluted channels.
Environment
Location:Darkroom / Void
Spatial layers:foreground: Sharp-focus refractive edges • midground: Primary geometric body with internal glows • background: Absolute black (#000000) depth
Context:High-end motion graphics or luxury branding asset
Camera
Lens:100mm Macro
Aperture:f/5.6 (to allow slight edge fall-off/chromatic blur)
Focus plane:Central vertical ribbing
Format:Structured
Vol:3283 chars
Entropy:4.69 bits/char
Sig:{
"met-X
GENERATOR
ASPECT RATIO
16:9
Tags
#futuristic#minimalist#3d render#luxury aesthetic#geometric abstraction#amber glow#glass texture#prism effect