
Fantasy trading card illustration, digital-ethereal hybrid aesthetic
2
Fatima Al-Rashid
@Fatima Al-Rashid
Summary
Adult male, approximately 35 years old, Squared shoulders
Digital Fantasy Art (MTG Style)Cyber-Arboretum / Data SanctumSynthetic Druid Tunic/Jacket
Description
[meta] prompt_version = "v3.3.1" [prompt] main = """ Forensic Replication v3.3.1. SUBJECT: A Caucasian male in his mid-30s with a LOCKED [Mesomorph] somatotype. Features a [Magnitude-Locked Pectoral Structure] and athletic shoulder-to-waist ratio. Pose uses [Geometric Lock] with centered focus. FACE: Detailed [Hair Complex] with upward-styled dark fibers; facial structure defined via [Structural Light-Shaping] with intense cyan and green rim-lighting. Skin realism is 'Editorial Mode', preserving attractiveness and bone structure without artificial noise. WARDROBE & ENVIRONMENT: Synthetic tech-jacket with glowing circuitry and organic vines; set in a [Cyber-Arboretum] with holographic UI [Spatial Layers]. Lighting emphasizes bioluminescent form and high-contrast color grading. """ [technical] camera = "50mm, f/2.8, focus on orbital region" render_logic = "Magnitude-locked anatomy, beauty-preserving realism, digital-ethereal hybrid textures"
Prompt DNA
Demographics
Core identity:demographics: Adult male, approximately 35 years old, Caucasian/Mediterranean phenotype • biological_age_estimate: 32-37 • body_composition: Mesomorph (Athletic lean) — LOCKED and enforced
Face forensics:face_shape: classification: Oval-oblong • jawline_metrics: Sharp definition, moderate masseter depth, highlighted by low-angle green rim light • chin_projection: Standard projection with groomed short-box beard • forehead_proportions: High, clear of hair, balanced 1:1:1 facial third ratio • hair_complex: fiber_texture: Coarse, styled upward and slightly to the subject's left • density_and_scalp: High density, no visible scalp at parting; dark brown/black • color_variation: Neutral dark tones with cyan/green highlights from environmental spill • hairline_mechanics: Clean, slightly peaked, natural transition to temple • facial_topography: eyebrows: Straight, thick, dark, groomed • eyes_orbital: Deep-set, almond-shaped, neutral canthal tilt; bright white catchlights • aegyo_sal_mechanics: Minimal; mature lower lid definition without significant puffiness • nose_structure: Straight bridge, refined tip, moderate alar width • mouth_and_lips: Medium fullness, balanced upper/lower ratio, closed mouth, neutral expression • ears: Partially obscured by hair, standard protrusion • skin_physics: Sub-surface scattering active on cheeks/nose; light-shaping emphasizes bone structure over pore texture • facial_accessories: Short, well-maintained beard and mustache (stubble density: 4/5)
Body physics:morphology: Broad shoulders, narrow waist, visible neck tendons (sternocleidomastoid) indicating lean mass • bosom_protocol: volume_and_scale: MAGNITUDE-LOCKED (Pectoral Region); developed athletic chest width consistent with mesomorph frame • projection: Neutral-forward • gravity_and_weight: Firm, supported by underlying musculoskeletal structure • material_interaction: Localized tension across the chest where the jacket fastens; no sagging • skin_texture_body: Low visibility due to wardrobe; visible neck skin shows matte finish with soft-rim lighting
Pose mechanics:geometric_lock: Squared shoulders, right arm extended to cradle artifact; head slightly tilted to the left • limbs: Tapered forearms; fingers are long and articulate, maintaining a light grip on the AI cube • expression: Focused, serene, 'Architect' persona
Wardrobe
Items:item: Synthetic Druid Tunic/Jacket • details: Dark navy/black base with integrated cyan circuitry; overlaid with organic green vine embroidery and physical 3D vines
Physics interaction:Fabric is stiff, high-denier; glowing runes do not emit heat-distortion but do cast localized colored light onto the face and neck
Environment
Location:Cyber-Arboretum / Data Sanctum
Spatial layers:foreground: Floating holographic UI elements and digital runes • midground: Subject and primary AI artifact (glowing cube) • background: Deep-perspective techno-organic chamber with vertical light pillars and binary-data streams
Context:Synthesis of magic and advanced technology
Camera
Lens:50mm prime (equivalent)
Aperture:f/2.8 for moderate background separation
Focus plane:Eyes and AI Cube
Format:Structured
Vol:4845 chars
Entropy:4.66 bits/char
Sig:{
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GENERATOR
ASPECT RATIO
N/A
Tags
#character design#neon green#holographic#solarpunk#biopunk#futuristic fantasy#glowing effects