
Michael Rabone stylized paper-craft folk-art, whimsical illustrative characters
3
pottery_pete
@pottery_pete
Summary
Non-human / Stylized Archetypes (Viking-Samurai, Feline, Rigid front-facing or 3/4 isometric stance
Studio MinimalistPaper-layered tunics and capesMacro / Prime (85mm equivalent)
Description
[meta] prompt_version = "v3.3.1" [prompt] main = """ (STEP 1: Trigger Phrase: Michael Rabone stylized paper-craft illustration style). (STEP 2: SUBJECT: A series of whimsical characters with a LOCKED Geometric Block-Style Somatotype. Features a Magnitude-Locked flat-plane torso preserved exactly from the source illustration. Pose uses Rigid Geometric Lock.) (STEP 3: FACE: Detailed Paper-cut Hair Complex and block-head facial structure via Structural Light-Shaping on matte paper surfaces. Visual realism preserves the hand-crafted, folk-art aesthetic without modern smoothing.) (STEP 4: WARDROBE & ENVIRONMENT: Intricate patterned paper-layers with distressed edges. Soft studio lighting on a flat ochre background, emphasizing 3D paper-depth over digital noise.) """ [technical] camera = "Macro Prime, 85mm, f/8" render_logic = "Magnitude-locked geometric anatomy, paper-texture fidelity, material-weight consistency"
Prompt DNA
Demographics
Core identity:demographics: Non-human / Stylized Archetypes (Viking-Samurai, Feline, Pug, Batman) • biological_age_estimate: N/A (Illustrative) • body_composition: Geometric Block-Style (LOCKED — Rigid Plane Construction)
Face forensics:face_shape: classification: Rectangular and Angular Paper-planes • jawline_metrics: Hard 90-degree edges, defined by material thickness • chin_projection: Flat plane • forehead_proportions: Extended verticality on humanoid figures • hair_complex: fiber_texture: Stylized paper-cut layers • density_and_scalp: Solid block representation • color_variation: Flat pigments with distressed paper edges • hairline_mechanics: Sharp, hand-cut geometric boundaries • facial_topography: eyebrows: Minimalist dash/dot marks • eyes_orbital: Perfect circles or inverted triangles, flat 2D graphic application • aegyo_sal_mechanics: N/A (Stylized graphic) • nose_structure: Triangular paper protrusions or flat graphic indicators • mouth_and_lips: Single line or simple geometric shapes • ears: Pointed, layered paper triangles • skin_physics: Matte, pressed-paper texture with visible grain and fiber micro-noise • facial_accessories: Paper-cut masks, helmets, and stylized beards
Body physics:morphology: Cylindrical and rectangular block forms; zero anatomical taper • bosom_protocol: volume_and_scale: ZERO MAGNITUDE (Magnitude-Locked at 0% per Source) • projection: Neutral / Flat plane • gravity_and_weight: Rigid / Static • skin_texture_body: Visible paper-pulp grain, matte finish, edge-wear weathering
Pose mechanics:geometric_lock: Rigid front-facing or 3/4 isometric stance • limbs: Stubby, tapering to simplified cylindrical points • expression: Static, dead-center gaze, whimsical neutrality
Wardrobe
Items:item: Paper-layered tunics and capes • details: Intricate folk-art patterns, floral and geometric stamps, distressed edges
Physics interaction:Rigid material; no cloth-sim dynamics; 3D depth created via layered stacking
Environment
Location:Studio Minimalist
Spatial layers:foreground: Subject with sharp focus • midground: Soft contact shadow on floor plane • background: Flat, warm ochre/yellow matte color field
Context:Character design showcase
Camera
Lens:Macro / Prime (85mm equivalent)
Aperture:f/8 for deep focus across the character depth
Focus plane:Forward-most plane of character surface
Format:Structured
Vol:4028 chars
Entropy:4.65 bits/char
Sig:{
"met-X
GENERATOR
ASPECT RATIO
N/A
Tags
#warm earth tones#character illustration#papercraft#folk art style#whimsical characters#hand-painted texture#geometric design