
'meta': 'scene_type': 'Horror - Atmospheric Dread', 'intent': 'Build fear throug...
sourdough_sam
@sourdough_sam
Summary
gritty, eerie, horror, claustrophobic, dark, decay, flashlight, abandoned
Main Prompt
{'meta': {'scene_type': 'Horror - Atmospheric Dread', 'intent': 'Build fear through environment', 'mood': 'Terrifying, oppressive, unknown threat'}, 'frame': {'aspect_ratio': '2.39:1 for claustrophobic width', 'composition': 'One-point perspective down hallway', 'shot_type': 'Wide shot showing full corridor depth', 'movement': 'Slow steady forward push toward darkness'}, 'subject': {'character_role': 'Investigator or victim, late 20s', 'appearance': {'build': 'Average, vulnerable', 'clothing': 'Modern casual, flashlight in hand', 'accessories': 'Phone, bag, recording device', 'demeanor': 'Frightened but compelled forward'}, 'position': 'Mid-hallway, back to camera or side profile', 'action': 'Walking slowly, flashlight sweeping', 'expression': 'Fear, hypervigilance, breathing visible'}, 'environment': {'location': 'Abandoned psychiatric hospital, endless corridor', 'time': 'Night, 3 AM, complete darkness without flashlight', 'spatial_layers': {'foreground': {'elements': 'Debris, broken tiles, water pooling', 'details': 'Peeling paint, graffiti, biological stains', 'depth': '0-3 meters'}, 'midground': {'elements': 'Subject walking, walls closing in feeling', 'details': 'Doors ajar, glimpses into dark rooms', 'depth': '3-10 meters'}, 'background': {'elements': 'Hallway extending into darkness, barely visible end', 'details': 'Shadow movement (real or imagined), shapes', 'depth': '10+ meters fading to black'}}, 'atmosphere': {'conditions': 'Cold, damp, oppressive', 'air_quality': 'Moldy smell, dust particles in light', 'sound_design': 'Dripping water, distant sounds, creaking, breathing'}}, 'lighting': {'primary_source': {'type': 'Flashlight beam from subject', 'quality': 'Harsh, moving, creating shifting shadows', 'direction': 'Following subject gaze'}, 'secondary_sources': [{'source': 'Emergency exit signs (some broken)', 'color': 'Sickly green, flickering', 'effect': 'Minimal ambient dread'}, {'source': 'Moonlight through broken windows', 'color': 'Cold blue', 'effect': 'Intermittent shafts'}, {'source': 'Unknown source deeper in', 'color': 'Ambiguous movement in darkness', 'effect': 'Suggestion of presence'}], 'light_behavior': {'reflections': 'Water puddles, broken glass, eyes in darkness?', 'volumetric': 'Heavy dust catching flashlight beam', 'color_bleed': 'Desaturated decay tones'}}, 'camera': {'lens': '24mm for distorted perspective', 'aperture': 'T2.8 for darkness beyond light', 'focus_plane': 'Subject sharp, background threatening blur', 'sensor': 'Low light, heavy grain for texture', 'filtration': 'Minimal contrast for deep blacks', 'stabilization': 'Handheld slight shake for unease or smooth dolly'}, 'color_grading': {'palette': 'Desaturated greens, sickly yellows, deep blacks', 'contrast': 'High between light and shadow', 'saturation': 'Very low for decay aesthetic', 'film_emulation': 'Session 9 meets The Shining'}, 'narrative_context': {'story_beat': 'Entering the heart of haunted location', 'tension': 'Something is wrong, growing dread', 'stakes': 'Survival, sanity', 'world_state': 'Supernatural forces active'}}
GENERATOR
ASPECT RATIO
N/A