openai/gpt-image-2 AI generated image
GPT Image 2.0GPT Image 2.0

Create a high-fidelity desktop SaaS interface for **Salvor.ai Studio**, an advan...

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Create a high-fidelity desktop SaaS interface for **Salvor.ai Studio**, an advanced AI visual creation and asset-generation environment. Use the attached screenshots as structural inspiration and retain the **dark, premium aesthetic**, but design this version for experienced users who want deep control over identity, anatomy, eras, environments, styles, composition, and reusable assets. The product should feel like: **AI image generator + character editor + art-direction workstation + game/TTRPG asset studio.** The core idea: **“Build the exact character, world, and visual you want.”** ## VISUAL STYLE Use a sophisticated dark interface: * Deep charcoal/navy background * Graphite panels * Subtle borders * Indigo, violet, blue, and amber accents * Soft glow for active controls * Dense but organized information * Compact professional controls * High-quality image previews * Modern typography * 8–12px rounded panels It can be considerably more complex than the consumer version, but the complexity should feel **powerful and organized**, not like a developer console. Think **Photoshop + AI image generator + character creator + professional creative suite**. ## TOP BAR Left: **Salvor.ai STUDIO** Project: **Untitled Character / Scene** Center: **Identity · Anatomy · World · Style · Composition · Output** Right: **Undo · Redo · Save · Versions · Export** Include an **Advanced Mode** indicator. ## LEFT — PROJECT & ASSETS ### Project Assets **Subjects** * Person * Pet * Creature * Character * Object * Product **References** * Image * Style * Environment * Pose **Generated** * Characters * Creatures * Props * Environments * Variations Allow multiple subjects and references. Show thumbnails such as: **Human · Identity Locked** **Dog · Features Preserved** Include **+ Add Subject**. ## CENTER — CREATIVE CANVAS Make the canvas the primary focus. Show a large generated character or scene. Optional overlays: * Anatomy landmarks * Face landmarks * Pose skeleton * Perspective guides * Composition guides * Subject masks Toolbar: **Select · Move · Pose · Mask · Transform · Reference · Compare** Canvas modes: **Preview · Split Compare · Before/After** The workspace should feel like a professional art-direction tool. ## CREATIVE PIPELINE Create a vertical workflow inspired by the reference. ### 01 — SUBJECT Controls: * Upload subject * Identity strength * Face preservation * Body preservation * Pet feature preservation * Reference weighting * Multi-subject composition ### 02 — ANATOMY Provide detailed but visual controls. **Body:** Height, proportions, shoulders, torso, legs, muscle, body mass **Face:** Face shape, jaw, cheekbones, nose, eyes, brow, mouth, ears **Stylization:** Realistic, idealized, exaggerated, cartoon, caricature, creature Include: **Preserve Identity ←→ Transform** Caricature should feel like a natural result of anatomy modification, not a separate gimmick. ### 03 — ERA & WORLD Create a visual timeline: **Prehistoric → Ancient → Medieval → Renaissance → Industrial → Victorian → 1920s → Mid-Century → 1980s → Modern → Future** Allow multiple eras to mix. Example: **Renaissance 70% + Cyberpunk 30%** or: **1920s Architecture + 1980s Fashion + Futuristic Technology** Controls: * Architecture * Clothing * Technology * Materials * Culture * Props * Vehicles Make **Era Blend** a distinctive feature. ### 04 — ENVIRONMENT Controls for: **Location:** City, Forest, Palace, Dungeon, Space Station, Battlefield, Tavern, Marketplace, Custom **Environment:** Weather, time, season, atmosphere, terrain, architecture **Worldbuilding:** Technology, culture, materials, background activity The user should be able to construct a world rather than simply select a background. ### 05 — STYLE & MEDIUM Categories: **Photography:** Editorial, Cinematic, Studio, Documentary, Vintage **Traditional:** Oil, Watercolor, Charcoal, Ink, Gouache **Illustration:** Comic, Graphic Novel, Concept Art, Anime, Storybook **Digital:** 3D, Game Art, Matte Painting, Pixel Art, Stylized Character **Historical:** Renaissance, Baroque, Impressionism, Art Nouveau, Art Deco Allow blends such as: **Renaissance Painting 60% + Cinematic Photography 40%** ### 06 — POSE & EXPRESSION Controls: * Pose * Gesture * Body orientation * Hands * Head direction * Gaze * Expression * Action Allow pose-reference uploads and optional **Pose Skeleton** overlay. ### 07 — CAMERA & COMPOSITION **Framing:** Close-up, Portrait, Half Body, Full Body, Wide Scene, Establishing Shot

Technical

**Camera:** Focal length, height, perspective, depth of field, focus **Composition:** Rule of Thirds, Centered, Dynamic, Symmetrical, Cinematic Show guides directly on the canvas. ## RIGHT — ADVANCED INSPECTOR Create a refined professional inspector with tabs: **Properties · References · Layers · Prompt** Sections: **Identity** * Identity strength * Face preservation * Subject consistency * Reference weighting **Anatomy** * Body proportions * Muscle * Mass * Face structure * Stylization **Era** * Primary era * Secondary era * Blend * Historical accuracy **Style** * Medium * Rendering * Texture * Color * Influence **Scene** * Environment * Lighting * Weather * Atmosphere **Camera** * Lens * Perspective * Framing * Depth of field Use sliders, visual presets, dropdowns, and thumbnails rather than excessive text fields. ## STRUCTURED PROMPT Include an expandable prompt editor showing how the AI interprets the project: **SUBJECT** — Identity-preserved character **ANATOMY** — Athletic proportions, exaggerated shoulders **ERA** — Renaissance architecture + futuristic technology **STYLE** — Oil painting + cinematic lighting **ENVIRONMENT** — Grand palace **CAMERA** — 85mm portrait, shallow depth of field Allow users to edit individual components. Add **Lock Attribute** controls so important characteristics remain consistent across generations. ## VARIATIONS & VERSIONS Include: ### Variations **4 · 8 · 16** Variation axes: **Identity · Anatomy · Era · Style · Pose · Environment · Composition** Show a version timeline: **v12 — Cyberpunk Renaissance** **v11 — Medieval Fantasy** **v10 — Realistic Portrait** Allow users to restore earlier versions. ## GAME / TTRPG MODE Include a dedicated production section: ### Game & TTRPG Assets Presets: **Character Portrait · Character Sheet · Token · Full Body · NPC · Monster · Creature · Item · Prop · Spell Art · Environment · Card Art** Outputs: **1:1 Token · Portrait · Full Body · Transparent Cutout** Options: **Transparent Background · Generate Variations** Include a **Generate Asset Pack** action that can produce a consistent portrait, full body, token, and alternate poses. This should make the product useful for tabletop campaigns, virtual tabletops, RPGs, indie games, board games, and character development. ## MULTI-SUBJECT SUPPORT Show: **Subject 01 — Human** **Subject 02 — Dog** **Subject 03 — Dragon** Each subject has independent identity and transformation controls. ## OUTPUT Provide: **Generate** Modes: **Single Image · Variations · Character Sheet · Asset Pack** Formats: **PNG · JPG · Transparent PNG** Presets: **Social · Print · Game Asset · TTRPG · Concept Art** ## CORE CONCEPT Make it obvious that Salvor.ai is more than an image generator. It controls: **WHO** — identity **WHAT** — anatomy and appearance **WHEN** — historical era **WHERE** — environment **HOW** — medium and style **DOING WHAT** — pose and action **SEEN HOW** — camera and composition **USED FOR WHAT** — social, game, TTRPG, character, or asset production Create a **dark, dense, sophisticated, highly visual professional interface** focused on identity consistency, anatomy modification, era mixing, style blending, world-building, character creation, and reusable game/TTRPG assets. It should clearly feel like the **advanced mode of the same Salvor.ai platform**, sharing the same brand language as the approachabl

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GPT Image 2.0GPT Image 2.0

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